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MoTeC M1 Software Tutorial: Entering Values

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Entering Values


00:00 When it comes to actually making changes to the numbers in a table, there are a variety of ways we can do it.
00:06 There is no right or wrong way, and sometimes it will come down to personal preference.
00:12 We are going to look at the options we have in this section and how to use the techniques to speed up your tuning.
00:19 Let’s start by heading to the engine efficiency table and we can make some changes there.
00:25 The first and way we can make a change is to simply type in a new number.
00:30 We can use the arrow keys to navigate to the cell we want to change and as we start typing a number, we see this box open up.
00:39 Below where we enter the number you can see the maximum and minimum values that are allowable for this particular setting as well as the number that was previously entered in this cell.
00:50 If we want to simply change the number in a cell, we can use the ‘Page Up’ and ‘Page Down’ keys on the keyboard to make a change of 0.5 per key press.
01:01 We can hold down the ‘Shift’ key as well to make a finer change of 0.1, or the ‘Control’ key to make coarse changes of 1.0 per key press.
01:13 Often we may want to add or subtract from a particular cell though, or multiply the number by a percentage.
01:21 This can be handled a couple of different ways. If you press the equals key, a scale/offset box will open, allowing you to enter a math function using the plus, minus, asterisk and divide symbols.
01:36 For example if you want to reduce the number in a particular cell by ten percent, you could enter asterisk then zero point nine to multiply it by zero point nine.
01:48 To subtract five from a number, you would enter the minus symbol and then five and press enter.
01:55 Alternatively you can enter math functions directly without using the scale offset box.
02:02 To do this we enter the math functions straight into the cell in the same way we directly entered a number.
02:10 If you choose to do it this way though, the math symbol needs to be entered last.
02:15 For example to make the same ten percent reduction, we would enter zero point nine, and then the asterisk symbol.
02:24 To subtract 5, we would enter five, then the minus symbol. This is my preferred technique.
02:32 All the changes we have just talked about can just as easily by applied to a block of cells instead of a single cell.
02:39 To do this, we can hold down the shift key and then use the arrow keys to move around the table and highlight the cells we want to change.
02:48 We can then simply enter the change we want and it will be applied to all the cells.
02:53 If you prefer, all of the functions we have just discussed can be accessed by right clicking on the table and selecting the ‘Adjust’ menu and then the relevant function.
03:04 Personally I prefer to use the keyboard rather than a mouse or track pad as often on the dyno it is difficult to use the trackpad accurately.
03:13 A handy point to note is that if you make a mistake or decide you want to go back.
03:17 M1 Tune includes an ‘Undo’ function which should be familiar to most PC users.
03:23 You can use the undo function by clicking the undo icon here, or alternatively ‘Control’ and ‘Z’ will achieve the same result.
03:32 A ‘Redo’ icon is also included to reinstate your changes you make.
03:38 These techniques are some of the most important as you will use them every single time you are tuning, and understanding your options will greatly speed up your tuning.

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