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Creating rectangle patterns on curved surfaces

3D Modeling & CAD for Motorsport

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Hi, I'm most the way through recreating a light assembly in fusion, but im having trouble recreating the rectangle pattern on the curved section of the reflector. Any suggestions on how I could go about doing this would be greatly appreciated.

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Cool - Looks great.

The emboss tool would be the easiest approach I can think of and would likely get you something similar but probably not exactly what you want.

The forms/T-spline modelling toolbar could do this if you create a forms surface for those surfaces and then divide them into the squares, then you could probably tweak the edges slightly.

Otherwise the you might be able to copy those surfaces and convert them to a mesh with really large elements. Kinda like how Dmitri from BBI does their intakes

The resulting surface elements will be somewhat random, but I think it might achieve the same function and look cool.

You could use another mesh editing software that converts to a quad mesh (I think MeshEdit used to do this but I can't find it anymore).

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